| to delete? or not to delete? | |
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k9rnmd
Posts : 131 Join date : 2007-10-10 Location : AL (lower alabama)
| Subject: to delete? or not to delete? Fri Oct 26, 2007 1:26 pm | |
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Kase750 Admin
Posts : 151 Join date : 2007-10-10 Age : 43 Location : Atlantis, EA
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 1:46 pm | |
| From what I've read, the folks that have version 1.1 will not be able to meet the people with version 1.0 online. Its like heaven and hell you can say. I guess it depends on who created the minigame server for the day and what version they are on. I don't know if that is true or not.
Here an article about the patch 1.1 : Dylan Jobe is at it again with another PlayStation.Blog post. This time to let us know that Warhawk patch version 1.1 accidentally slipped out into the public. Some players in the US with the Blu-Ray version of the game were able to download and install version 1.1 before it had finished it's internal testing procedure at Sony. The update has since been removed from the PlayStation Network.
Anyone who installed the update is required to delete their Warhawk data from the Game Data Utility section of the XMB. Jobe assures us that save data and stats will not be affected. The real release of version 1.1 is still targeted for the end of this month. You never know, those extra few days of testing could make all the difference. | |
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mosespippy
Posts : 130 Join date : 2007-10-10 Age : 36 Location : In my base, with your flag
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 2:00 pm | |
| I guess if the others have deleted it then I'll have to too. I expect it on monday anyway. | |
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k9rnmd
Posts : 131 Join date : 2007-10-10 Location : AL (lower alabama)
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 2:16 pm | |
| same here, if i need to delete the patch to keep in touch with the mini-games? it's a no brainer!!!, so i'll be doing the delete thing this afternoon, and hope for the best..........thanx for the info kase and moses. | |
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mosespippy
Posts : 130 Join date : 2007-10-10 Age : 36 Location : In my base, with your flag
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 2:43 pm | |
| Well we should have a game before you delete. I got a test in about an hour, should take about 20 minutes. I'll be on in 2 hours. | |
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k9rnmd
Posts : 131 Join date : 2007-10-10 Location : AL (lower alabama)
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 3:01 pm | |
| so how about 3:00 central time 4:00 east.? correct me if i'm wrong? | |
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Kase750 Admin
Posts : 151 Join date : 2007-10-10 Age : 43 Location : Atlantis, EA
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 3:05 pm | |
| Well, you're still gonna want to delete it anyways when 1.1 gets re-released in full, working form the end of this month.
I'll on at 5:00 PM EST. | |
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k9rnmd
Posts : 131 Join date : 2007-10-10 Location : AL (lower alabama)
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 3:07 pm | |
| i know, it's a done deal eventually. | |
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mosespippy
Posts : 130 Join date : 2007-10-10 Age : 36 Location : In my base, with your flag
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 3:25 pm | |
| - k9rnmd wrote:
- so how about 3:00 central time 4:00 east.? correct me if i'm wrong?
Should be 5:30 my time, so, yeah 4:00 EST sounds right to me. | |
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k9rnmd
Posts : 131 Join date : 2007-10-10 Location : AL (lower alabama)
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 3:34 pm | |
| ok 4:00 est. Eucadia= urbanstrike and north bridge, skirmish with no limit .... | |
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Kase750 Admin
Posts : 151 Join date : 2007-10-10 Age : 43 Location : Atlantis, EA
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 3:39 pm | |
| - k9rnmd wrote:
- ok 4:00 est. Eucadia= urbanstrike and north bridge, skirmish with no limit ....
Sorry, but I don't know what that means. | |
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k9rnmd
Posts : 131 Join date : 2007-10-10 Location : AL (lower alabama)
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 3:41 pm | |
| confused so i scratch my head | |
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Jack Admin
Posts : 51 Join date : 2007-10-10 Age : 41 Location : New York
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 3:50 pm | |
| Someone who has the patch will have to make it. If you guys have 1.1,then I cannot join you,for I have deleted it. | |
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k9rnmd
Posts : 131 Join date : 2007-10-10 Location : AL (lower alabama)
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 3:59 pm | |
| yeah i still have it, but will probaly delete it later tonight. | |
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Kase750 Admin
Posts : 151 Join date : 2007-10-10 Age : 43 Location : Atlantis, EA
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 4:03 pm | |
| - k9rnmd wrote:
- confused so i scratch my head
umm..no, I meant I don't know what you mean by " Eucadia=urbanstrike and northbridge, skirmish with no limit." BTW, I'm running on 1.0. | |
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k9rnmd
Posts : 131 Join date : 2007-10-10 Location : AL (lower alabama)
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 4:11 pm | |
| eucadia map, urbanstrike and northernbridge in rotation, capture the flag in skirmish mode with no score limit so the game goes the full 30 min's, maybe this is a little bit better to understand, hope so. sorry i was confused about your question, dont forget i'm from LA. | |
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SandSpiderII
Posts : 156 Join date : 2007-10-10 Age : 33 Location : Minnesota
| Subject: Re: to delete? or not to delete? Fri Oct 26, 2007 5:34 pm | |
| Hey guys. I still have the patch. I guess I'm gonna delete it next time I get a chance. So next time you see me playing Warhawk I will be running v1.0. | |
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k9rnmd
Posts : 131 Join date : 2007-10-10 Location : AL (lower alabama)
| Subject: Re: to delete? or not to delete? Sat Oct 27, 2007 11:09 am | |
| i went ahead and deleted last night , and moses my service went out for a while last night when the game i created crashed. so after it came back up i just decided to go ahead and delete the patch. did'nt loose my stats, and the sony servers (blue) were back on. | |
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mosespippy
Posts : 130 Join date : 2007-10-10 Age : 36 Location : In my base, with your flag
| Subject: Re: to delete? or not to delete? Sat Oct 27, 2007 12:07 pm | |
| Yeah, I figured you didn't disconnect on purpose. Then a while later I saw you on SCEA servers, so I deleted mine too. I ended up on a Fortress CTF match before I deleted it. The enemy flag carrier had our flag at our snipe tower, trying to return his flag. we kept running up the ladder and getting knifed, but as soon as we reached te top we grabbed the flag. He must have had 8 flag carriers knifed in about 50 seconds before someone tried sniping him or air striking him or something because he bailed from the tower. | |
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k9rnmd
Posts : 131 Join date : 2007-10-10 Location : AL (lower alabama)
| Subject: Re: to delete? or not to delete? Sat Oct 27, 2007 12:46 pm | |
| cool, sounds like a pretty awesome match ya'll had going, now with all the patch work out of the way maybe everyone is on the same page.(LOL) | |
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mosespippy
Posts : 130 Join date : 2007-10-10 Age : 36 Location : In my base, with your flag
| Subject: Re: to delete? or not to delete? Sat Oct 27, 2007 1:15 pm | |
| yeah, I now have enough machine gun kills, knife kills and rocket kills for master badges. Just need the IAR requirements. Tank only needs a few more for the warhawk badge. It would have been easier to do on player servers, but I'll get them all soon. But the main thing is now everyone will be able to play minigames. | |
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k9rnmd
Posts : 131 Join date : 2007-10-10 Location : AL (lower alabama)
| Subject: Re: to delete? or not to delete? Sat Oct 27, 2007 3:43 pm | |
| hey, i can still try to host a player ranked game if you need me to give it a try , let me know and i will be glad to. i think i can do it because i remeber before the patch it seems like i had the option to make player hosted or no player host., i'll check this out and will let you no later. | |
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