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 minigame test **10/31**

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Kase750
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Kase750


Posts : 151
Join date : 2007-10-10
Age : 43
Location : Atlantis, EA

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PostSubject: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 2:47 pm

10/31, I'll be free to host a minigame testing session for some of the ideas we have here. I'm thinking 6-8 PM EST. I'm gonna put the numbers of player to a max of 8 or less. I think coordinating with less people is best. Anyone wanna help test?


**UPDATED 10/31/07**
New Server name : Gfaqs_testgames

New Password : green


We got 5 players total to help test this game. That leaves 3 slot open. I can start as early as 5:30 PM EST.


Last edited by on Wed Oct 31, 2007 1:34 pm; edited 2 times in total
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Jack
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Jack


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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 3:48 pm

Only two hours?Eh..
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Kase750
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Kase750


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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 4:20 pm

Depending on how many games we'll try out, it can run longer if needed.
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Jack
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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 4:35 pm

The server could be:

Gfaqs_testgames

Password:

green
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mosespippy

mosespippy


Posts : 130
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Location : In my base, with your flag

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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 4:39 pm

I'm in, but the problem is that there might be constant interuptions at the door. It being Halloween and all.
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http://radio3.cbc.ca/play/moses
k9rnmd

k9rnmd


Posts : 131
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Location : AL (lower alabama)

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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 4:52 pm

count me in, but do you think a 8 person server will be big enough?
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SandSpiderII

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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 5:44 pm

I guess I will try to be there if I'm not busy doing anything. Sounds fun.
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Kase750
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Kase750


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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 6:12 pm

I think 8 players would be more than enough to test things out. The less to control would make it less of a hassle. I kept server name and password TBD for now just because.
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SandSpiderII

SandSpiderII


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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 8:52 pm

Ok. That's smart.
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mosespippy

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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 10:00 pm

Things like VIP and Rival VIP are better with more players though. I suggest 10 or 12 player
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http://radio3.cbc.ca/play/moses
Jack
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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 10:19 pm

We're experimenting,not playing our usual minigames.
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mosespippy

mosespippy


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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 10:23 pm

VIP isn't a usual minigame because people always set score limit to 50. We're trying out all the non regulars. So anything that isn't hide and seek, knock off, jeep/foot race is going to be tried.
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http://radio3.cbc.ca/play/moses
Kase750
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Kase750


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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeTue Oct 30, 2007 11:53 pm

Alrighty, I compiled a list of the all the ideas posted here. There are eleven games total we can try. If something is too hard to put together, take too much time to start we can scratch it off the list. They are as followed :

1) Destruction Derby - Involves jeeps in a hanger/warehouse

2) Relay Race - Individuals race to a certain part of the map to meet their teammates and race back. Can involve jeeps.

3) Bridge Sniping - Some of you may have already played this so you can explain this one to me.

4) Tag - Blue and Red team. If you get killed, you must switch team. Team switching may occur multiple times until one team is completely eliminated.

5) Bowling - Not sure how this will be setup. We'll work it out somehow.

6) CTF Race - First person to captured the flag wins. TK is allowed.

7) Pro Flight Race - Map : Badlands only. Warhawks race around the outer edge of the map upside down. First to complete 1 lap wins.

8.) Sniper Mole - 1 sniper, everyone else in tank hatch popping in and out. Not sure what the objective to win is.

9) Dodge Jeep - Its like dodge ball, except one player must dodge on coming jeeps. Jeep driver that gets the kill becomes it.

10) Catch - 1 Red player tosses grenade to a group of Blue player. The Blue player that catches the grenade, dies, become the tosser.

11) Skeet Shoot - People or jeeps acts as skeets and dive off a cliff. Tanks shoots skeets.
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Kase750
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Kase750


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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeWed Oct 31, 2007 12:22 am

A couple more :

12) Fight Club - Group stand in a circle. Two players inside the circle knifes each other. First to kill wins, and a new challenger steps in. You can not run out of the circle.

13) Crouch Battle - Death match, except everyone much crouch at all times.

14) Last Man Standing - Death Match. If you are killed, you can not respawn until there is only one man standing.
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k9rnmd

k9rnmd


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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeWed Oct 31, 2007 12:04 pm

if people don't want to corporate? boot them, plain and simple. let them understand that this is testing of said games, that we need to be organized here to really make this work so unless they corporate it's bye bye. i mean only 8 people, surely there's more than 8 of us that would like to do the test thing, and i believe we all are mature enough to follow some simple rules and regulations in order for this thing to work,simple no corporation, no play test game. either way i'll be ready and waiteing, hopeing i can get in.
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Kase750
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Kase750


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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeWed Oct 31, 2007 1:33 pm

We got 5 players total to help test these games. That leaves 3 slot open. Open invite. I can start as early as 5:30 PM EST.

New Server name : Gfaqs_testgames

New Password : green
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k9rnmd

k9rnmd


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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeWed Oct 31, 2007 2:18 pm

cool! see yall there!
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SandSpiderII

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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeWed Oct 31, 2007 6:41 pm

Due to my busy schedule I can only play later in the afternoon. If the sever is up at around 8:00 I might be able to join.
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Kase750
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Kase750


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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeThu Nov 01, 2007 9:20 am

I left the game running until around 10 PM last nite since I had to leave at 8.

Last nite was really fun. I like the new games we were playing. These games definately work.

6) CTF Race - First person to captured the flag wins. TK is allowed.

9) Dodge Jeep - Its like dodge ball, except one player must dodge on coming jeeps. Jeep driver that gets the kill becomes it.

13) Crouch Battle - Death match, except everyone much crouch at all times. This was just funny. I saw that knife coming towards me slowly, and I still died. lol

Last Man Standing was cool, but I think it would work out better on a map other than Archiplego.

I didn't really like Fight Club. Its a cool idea, we gotta work out some way it would go more smoothly. We only had 5 players and it so confusing!!

I'd really like to try this one out the next time. I forgot all about it. 4) Tag/Recruiting - Blue and Red team. If you get killed, you must switch team. Team switching may occur multiple times until one team is completely eliminated.
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k9rnmd

k9rnmd


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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeThu Nov 01, 2007 10:40 am

yeah over all i had a blast
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mosespippy

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PostSubject: Re: minigame test **10/31**   minigame test **10/31** Icon_minitimeThu Nov 01, 2007 8:53 pm

Kase750 wrote:
This was just funny. I saw that knife coming towards me slowly, and I still died. lol

I never expected to actually reach you, but I did and I laughed because it was the slowest knifing ever.
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http://radio3.cbc.ca/play/moses
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